

You ideally want to make your road model around that size in whatever program you are using.įor those who would like to download a model to use for a size reference. (You can enable measurements in blender with this tutorial)Įnabling measurements in blender, the road is around 249 meters, (32.1 centimeters).

Now for this test, i am going to make a very basic track. obj/dae formats from other programs so you may need to open your model in 3DS Max first and then export them. Wexos's Toolbox may have trouble with certain. Ideally, any program will work fine aslong as your model can be exported as an. Part 1 ModelingThere are multiple ways you can make your own track. Now lets make our course! We first are going to start the modeling part!ġ. Some sorta 3D model and may have a small white texture. BGENV A sarc which stores AAMP files and sometimes a bfres files to control the looks of a course.PTCL Particle effects executed via byaml objects.BIN Ideally the course_mapcamera, which controls mini map paramters.Īdvanced stuff (No tools to edit these yet).BARS Stores sound effects executed from the byaml.In this case course_maptexture is the mini map. BYAML Course data for things like lap paths(checkpoints), enemy paths(ai routes), object placement, glider paths, ect.

